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Day of the Devs 2016: Highlights

Thanks to everyone who came to Day of the Devs 2016 and made it such a fun day!

If you were at the show then you may have noticed the folks from 2 Player Productions wandering around filming things, as they tend to do most of the time. They’ve edited their footage down into this little highlights reel! Maybe you’ll spot yourself wandering around in the background with a beer in your hand, going slightly mad as you try to work out which of the incredible games in display you need to play next… or caught unawares whilst lost in a VR demo.

If you weren’t there, maybe this video will be the catalyst that lures you into coming next year. See you then!

11/22/2016 - 02:37 PM

Double Fine and Diversity

I have always considered Double Fine to be an inclusive company, but lately it has become clear to me and the whole team that we need to do more. We need to take action to increase the diversity of our team for the health of our company, its culture, and the games that we make. To that end, we would would like to specifically encourage folks from underrepresented groups to consider a career at Double Fine.

Creating the best games requires fresh ideas from a variety of new voices.  We value those voices and give them an environment to contribute and be heard. We want our perspectives to always be challenged—to benefit our team’s quality of life, and also the quality of our games.

This commitment is in line with the core values of our company. Double Fine is a friendly, safe work environment where harassment, bullying, and discrimination are not tolerated. (And luckily, not common since we have hired such a great group of people!)

Double Fine is deeply committed to the work/life balance of every employee. We value team members’ important commitments outside of the company. We support flexible hours, working from home, and an open PTO policy to help them take care of those commitments. Our family leave benefits apply to all employees from their first day of work. There is no “cliff” or probationary period.

Double Fine values input from every team member. We have dedicated feedback meetings where everyone is encouraged to provide ideas for and critiques of our games. In our company wide game jams, every employee can pitch their own game ideas.

This is an issue that we will be continually working on in the future, and we’d love help from you! Please mail .(JavaScript must be enabled to view this email address) with your ideas about how we can increase our outreach to, and inclusion of, underrepresented groups. I promise they will be read.

In the mean time, please check out our jobs page and consider a career at Double Fine!

Thank you for reading this, and for supporting diversity at Double Fine—and the world in general!

-Tim Schafer
President / CEO

11/09/2016 - 09:02 PM

Double Fine Presents… Knights and Bikes


We’re proud to announce that KNIGHTS AND BIKES from Foam Sword will be published by Double Fine Productions, and will be playable for the first time at Day of the Devs in San Francisco this Saturday!


KNIGHTS AND BIKES is a hand-painted action-adventure set in the late 1980s on a fictional British island steeped in ancient history. It comes from the blended-brains of Rex Crowle (Tearaway & LittleBigPlanet) and Moo Yu (LittleBigPlanet, Ratchet & Clank) 

    In KNIGHTS AND BIKES Players will take on the roles of Nessa & Demelza, a couple of kids exploring the island with their bikes. Together they’ll uncover treasure, but also mystery and trouble! The threats they encounter they’ll face head-on, pedalling into danger with frisbees, water balloons, and improvising in the way that only kids can. With the island in peril, rescuing locals will teach Nessa & Demelza new abilities, allowing our heroines to do more and travel further. So as the girls face-up to the adult world, it’s their ingenuity, friendship, and wide-eyed-wonder that’ll save their ancient island from modern ruin. KNIGHTS AND BIKES is designed for one or two players (playing locally or online) and was funded successfully via Kickstarter in March 2016.

“We’ve had incredible support from our Kickstarter backers, and we have been working flat-out to deliver the adventure that we’ve promised to everyone! But as we are just a team of two working in tandem, its good to have a few more gang-members, to pedal alongside us, sharpen the jousting poles and make sure we don’t crash, get a flat-tyre, or flip over the handlebars.”  Said Rex Crowle, really overdoing the bike metaphors.


“Wait, first tell me what they said about us,” said Double Fine president and CEO Tim Schafer. “Was it nice? Or just kind of okay? Because if I say something nice and then they don’t mention us, I’ll look really desperate.” The games industry veteran elaborated, “I’ll just say I love Knights, Bikes, Moo, and Rex, and that Double Fine is super happy to be presenting their amazing game, unless their quote was meh—in that case just make my quote the shrug emoticon.” ¯_(ツ)_/¯

Shrugging back, Moo Yu took the higher-ground. “I’ve spent so many hours plunging myself into the imaginative worlds that Double Fine has conjured, getting to know their intriguing characters inside and out. In Knights and Bikes, I want players to feel that same connection and curiosity as they meet our cast of misfits and delve into the mysteries of the island of Penfurzy.” 

Come and play Knights and Bikes this Saturday in San Francisco at indie gaming festival Day of the Devs, which will feature 60 unreleased games, with live music from SCNTFC, Jim Guthrie, Phil Fish and Baiyon. For more information please see


11/02/2016 - 05:45 PM

4th Annual Day of the Devs is coming to San Francisco on November 5


Double Fine Productions and iam8bit are teaming up for the fourth annual Day of the Devs, a festival that brings together the gaming community to celebrate the indie games that inspire and delight fans of all ages. This year the free festival features several games that will be playable for the first time, including Knights and Bikes, Moblets, and Yooka Laylee, among other new and unreleased indie titles, as well as food trucks, art exhibits and live music sets by SCNTFC, Darren Korb, Jim Guthrie and Baiyon. Day of the Devs will take place on Saturday, November 5 from 3 p.m. to 10 p.m. at The Midway (900 Marin Street) in San Francisco’s Dogpatch District.

“We had so many great games last year,” said Double Fine President and CEO Tim Schafer, “We just assumed that people’s appetite would be satisfied forever. But they want to see more games! At least, according to Twitter, Facebook, and… what’s that yellow ghost thing called? That swaps faces?” Tim then slipped into a tirade about the ubiquity of social media choices that went on for fifteen minutes and included a condemnation of current LEGO models that come practically pre-built, before coming back to the topic, “In my day, you had to use your IMAGINATION. But anyway, we’re fixing all that with Day of the Devs. It’s bigger and better than ever!”

The growing list of featured games at Day of the Devs includes:

  • Aerobat
  • Ape Out
  • Arena Gods
  • Astroneer
  • Celeste
  • Dead Hungry
  • Drive!Drive!Drive!
  • Everything
  • Flinthook
  • Future Unfolding
  • Gang Beasts
  • Gnog
  • Gorogoa
  • Hidden Folks
  • Hollow Knight
  • Jettomero
  • Knights and Bikes
  • Little Nightmares
  • Long Gone Days
  • Loot Rascals
  • Lost Ember
  • Luna
  • Moblets
  • Mortuary Simulator
  • Multibowl
  • Nidhogg 2
  • Old Man’s Journey
  • Overland
  • Pikuniku
  • Psychonauts in the Rhombus of Ruin
  • Pyre
  • Rainworld
  • Return of the Obra Dinn
  • Rock Band VR
  • Sausage Sports Club
  • Secret Legend
  • Snake Pass
  • Spy Party
  • Starr Mazer
  • Statik
  • Tacoma
  • The Church in the Darkness
  • The Wild Eternal
  • Tokyo 42
  • Tumbleseed
  • Vignettes
  • Where the Water Tastes Like Wine
  • Yooka Laylee

Day of the Devs is a free festival, open to all ages. For more information, updates on line-up and sponsor information, please visit RSVP on EventBrite.


10/18/2016 - 01:22 PM

THOTH is out now!

Our latest Doubel Fine Presents title THOTH is out now for PC and Mac! Created by Jeppe Carlsen who was the lead puzzle designer on LIMBO and Inside, and also creator of recent DFP game 140, THOTH is an innovative and intense new entry in the twin-stick shooter genre, which you can conquer alone or cooperatively with a friend! (We highly recommend the co-op mode!)

Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.

Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns by artist Niels Fyrst, accompanied by a brutal soundtrack from electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like state in the player.

THOTH is out now on Steam, and Humble, with a 20% discount in launch week.

10/10/2016 - 04:59 PM

Pre orders for GNOG will start soon, watch the new trailer!

Double Fine Presents puzzler GNOG is headed to PS4, PSVR and iOS PC early next year, and Playstation pre orders will go live next week offering a 10% discount on the game.
The team at KO_OP would like for you to see their new trailer, so please press play below and be transported into a colorful world of monster heads.


10/03/2016 - 03:42 PM

140 is out today on Xbox One!

Our latest Double Fine Presents game 140 is out today on Xbox One, with PS4 and Wii U versions following suit by this time next week.

Created by Jeppe Carlsen (Lead puzzle designer, Limbo, Inside) with Music by fellow Playdead colleague Jakob Schmid, 140 is a challenging minimalistic platformer with abstract colorful graphics. You’ll need rhythmic awareness to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

140 will also be out on Wii U later this week and PS4 Next week, with 3DS and PS Vita versions coming later this year!

08/30/2016 - 02:20 PM

Come and see us at PAX next weekend!

We’re heading to PAX West in Seattle next weekend, come and find us at booth 106, in the usual spot right behind PlayStation.


At our booth you shall find SE7EN games to play: five Double Fine Presents games—Gnog, Everything, Gang Beasts, 140 and a new one we’ll be announcing on the first day of the show—plus two of our own, Headlander and Psychonauts in the Rhombus of Ruin!


As always our booth-side store will have many delights on offer, including some excellent new items making their debut at the show.


New Pinny Arcade Pins
Amongst those things are two new official Pinny Arcade pins offering you the chance to express two very different emotions. For those feeling BRUTAL we suggest displaying the shiny chrome effigy of the Eternal Fire Beast Ormagöden upon your body.  But for those in a happier mood, the welcoming face of a Hexipal is sure to win you affection of many kinds.
We’ll also have a few remaining pins from last year around, but we don’t have many left!

New Two Headed Baby Tees
New 2HB tees available in an array of sizes, grey and black version in long sleeves, sepia version in short sleeves!

Vinyl Soundtracks
We’ve been working with our friends at Iam8bit to produce vinyl edition soundtracks for both Broken Age and Psychonauts.  These will be available for all after PAX, but special editions of each will be available first at PAX, limited to 500 of each! See over here for more info.


Mr Tim Schafer will be around at the booth from time to time, please say hello if you spot him! We’ll also have daily signing sessions on Fri, Sat and Sun afternoons, so bring anything you want signed, or pick up something new at the booth!


On Sunday Sept 4th we’ll be hosting our annual PAX meetup at Hardrock Seattle on Pike St. We’ll have games to play, friendly faces to talk to, and live music from Gang Beasts composer Doseone, and Headlander composer David Earl! Come along, bring your friends, the party is open to all, no PAX Badge required!


08/26/2016 - 04:07 PM

Broken Age and Psychonauts Vinyl Soundtracks & Special PAX Editions

Together with our super pals at iam8bit we’re going to be releasing Peter McConnell’s fantastic Broken Age and Psychonauts soundtracks on vinyl!

Both the soundtracks have been specially mastered, and will come on gorgeous coloured vinyl with a digital download of the game itself, and the soundtrack too.
You’ll be able to pre order them soon from the iam8bit store, $35 for Psychonauts and $40 for Broken Age.

Even more excitingly, we’ve put together some super special limited editions with fancier coloured vinyl, and these will only be available at PAX West next week!
Each one is limited to 500, and we’ll reserve a certain number to sell each day of the show.

You’ll be able to get these limited editions from both our booth (#106) and the iam8bit booth (#849) throughout the show, until we run out!

Psychonauts by Peter McConnell
Album Art by Lunar Saloon, complete with spinning brain!  - $35
PAX Exclusive Colors.
Limited Edition of 500.
Limited Quantity Available Each Day
From: iam8bit Booth #849 & Double Fine Booth #106.


Broken Age by Peter McConnell
Album Art by Nathan “Bagel” Stapley - $40
PAX Exclusive Colors.
Limited Edition of 500.
Limited Quantity Available Each Day
From: iam8bit Booth #849 & Double Fine Booth #106.



08/25/2016 - 05:04 PM

Headlander and its power-synth soundtrack are out today!

Headlander is finally here! Download it today for your Playstation gaming console or windows powered home computing device!

Also out today, the digital edition of the Headlander soundtrack by David Earl, available in a bundle on Steam. David wrote up an article about crafting the soundtrack for the PlayStation Blog, if you are at all interested in his tools and inspirations, it’s a great read!

When I heard that Headlander was following a retro-future narrative inspired by Logan’s Run, Silent Running, Zardoz, and other 70’s sci-fi, I simply tapped my already fiercely nostalgic mind for content. I knew what influences I had to honor in this score, and knew what tools I was going to have to use to satisfy my needs. Right off the bat, I decided on using tape and analog synthesizers. I’d still use my software of choice, Logic Pro, but mostly just as a recording device….

2 Player Productions put together a music video for one of the songs David wrote for the game, which features writhing robots and strutting Shepherds, and will ear-worm itself into your useless and outdated organic human brain head for all eternity. Watch it below!


07/26/2016 - 05:45 PM
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