PsychOdyssey
Release date: 2023, Video features: 4K, Closed Captions,
Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
Read reviews at
IMDB, Letterboxd and TMDB.
Find out more about:
Psychonauts 2.
Episode Guide
Main Documentary
Episode 1
![](https://i.ytimg.com/vi/AKoy_KMVIyU/hqdefault.jpg)
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe.
Episode 2
![](https://i.ytimg.com/vi/mARF-cdLO5M/hqdefault.jpg)
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
Episode 3
![](https://i.ytimg.com/vi/quNHyv5CtdI/hqdefault.jpg)
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
Episode 4
![](https://i.ytimg.com/vi/thdgvVM9CwA/hqdefault.jpg)
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
Episode 5
![](https://i.ytimg.com/vi/Axrh69zTvoo/hqdefault.jpg)
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
Episode 6
![](https://i.ytimg.com/vi/CVAhUNJYZ6Y/hqdefault.jpg)
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
Episode 7
![](https://i.ytimg.com/vi/VFXMZAsdfE0/hqdefault.jpg)
It's a surprising day at the studio as a beloved team member shares personal news.
Episode 8
![](https://i.ytimg.com/vi/eaA0P2dDHSg/hqdefault.jpg)
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
Episode 9
![](https://i.ytimg.com/vi/hVK2ZneNEsU/hqdefault.jpg)
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
Episode 10
![](https://i.ytimg.com/vi/DP9SLCbmI0U/hqdefault.jpg)
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
Episode 11
![](https://i.ytimg.com/vi/tQaipMpf9Go/hqdefault.jpg)
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
Episode 12
![](https://i.ytimg.com/vi/bQZxG9BBC10/hqdefault.jpg)
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
Episode 13
![](https://i.ytimg.com/vi/7reG7pLhhmU/hqdefault.jpg)
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
Episode 14
![](https://i.ytimg.com/vi/LPY0guNICJM/hqdefault.jpg)
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
Episode 15
![](https://i.ytimg.com/vi/k_ObcMVWgKI/hqdefault.jpg)
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
Episode 16
![](https://i.ytimg.com/vi/uqozV9v_7Y8/hqdefault.jpg)
A new art director is hired to help smooth out the relationship between the art and design teams.
Episode 17
![](https://i.ytimg.com/vi/4hbWo0sVbkU/hqdefault.jpg)
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
Episode 18
![](https://i.ytimg.com/vi/eImqHE7QO10/hqdefault.jpg)
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
Episode 19
![](https://i.ytimg.com/vi/vdsJ27p61uM/hqdefault.jpg)
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
Episode 20
![](https://i.ytimg.com/vi/y98sba5J81s/hqdefault.jpg)
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
Episode 21
![](https://i.ytimg.com/vi/_hWPtumg_Js/hqdefault.jpg)
With time and money running out, Zak struggles to find the path forward.
Episode 22
![](https://i.ytimg.com/vi/pgX2pg-FgEk/hqdefault.jpg)
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
Episode 23
![](https://i.ytimg.com/vi/Weo8_KIb_lc/hqdefault.jpg)
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
Episode 24
![](https://i.ytimg.com/vi/3B41AXI68vk/hqdefault.jpg)
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
Episode 25
![](https://i.ytimg.com/vi/60busy0bGWE/hqdefault.jpg)
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
Episode 26
![](https://i.ytimg.com/vi/nwklVX05gEM/hqdefault.jpg)
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
Episode 27
![](https://i.ytimg.com/vi/cOV6-zuGyxc/hqdefault.jpg)
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
Episode 28
![](https://i.ytimg.com/vi/ixBbLmXlJBo/hqdefault.jpg)
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
Episode 29
![](https://i.ytimg.com/vi/IDqhKHKqtIY/hqdefault.jpg)
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
Episode 30
![](https://i.ytimg.com/vi/4v4gSkjrZB8/hqdefault.jpg)
The team adjusts to working from home during the pandemic, pushing the release date out even further.
Episode 31
![](https://i.ytimg.com/vi/xOs-YyC-_R4/hqdefault.jpg)
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
Episode 32
![](https://i.ytimg.com/vi/CSKFrKuyFKM/hqdefault.jpg)
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
Episode 33
![](https://i.ytimg.com/vi/FojuFCVg_ng/hqdefault.jpg)
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.
Bonus Content
![](https://i.ytimg.com/vi/kRlI72bsNRc/hqdefault.jpg)
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
![](https://i.ytimg.com/vi/sVLQWdOfYcE/hqdefault.jpg)
Together with Limited Run Games and Copycats Media, we’ve assembled the definitive version of Double Fine PsychOdyssey. Perfect for folks looking to add something to their exhaustive collection Double Fine knick-knacks or anyone who wants a closer look at the hard work that goes into making a video game. Now available for pre-order from Limited Run Games!