Amnesia Fortnight 2012
2012
Once every year or so, Double Fine drops everything and spends two weeks feverishly developing brand-new prototypes.
Historically this was a top-secret process. But in 2012, we blew the whole affair wide open. Our community voted on the ideas they wanted us to make, watched us develop them in real-time, and played them all when we were done.
All five Amnesia Fortnight 2012 games, the bonus prototypes, and the daily 2 Player Productions documentary episodes are available on Humble, but you can also watch them all right here, right now.
Finalists
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Autonomous
By Lee Petty
A first-person sandbox construction game set in an 80s-inspired futuristic junkyard world.
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Black Lake
By Levi Ryken
An action-adventure game in a forest filled with the dreams of its animals.
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Hack n' Slash
By Brandon Dillon
Instead of swords, arrows, and bombs you discover exploits, trainers, and cracks and gradually learn to build your own.
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Spacebase DF9
By JP LeBreton
Build a space station in which aliens come to live and work.
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The White Birch
By Andy Wood
An ambient platform exploration game in which a young girl climbs a tower to escape a dark, hazardous forest.
Gallery
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Tim Schafer is speaking in front of a group of Double Fine team members. The Amnesia Fortnight 2012 logo is in the top-left corner of the image. Text along the bottom displays "Video Series and Prototypes."
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Tim Schafer and Greg Rice are sitting in a meeting room and looking at a large monitor as they read comments from the public during Amnesia Fortnight 2012.
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From left to right, Double Fine team members Duncan Boehle, Emily Johnstone, Allison Thomas, Lydia Choy, John Bernhelm, Levi Ryken, and Bert Chang sit in a meeting room and discuss their project during Amnesia Fortnight 2012.
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