We’re very excited to announce a new Double Fine Presents title - a very special sequel, it’s Samurai Gunn 2, from Beau Blyth!
In Samurai Gunn 2, a mad emperor pushes to expand the city at a ridiculous pace, while an epidemic of gunpowder overdoses is on the rise, and old spirits are creeping back into the world. A princess, a golem, a samurai knight, and a homeless girl all have a part in rewriting the fate of Gunn City forever.
Samurai Gunn 2 will feature a new, expansive adventure mode and an updated versus mode. Players will venture with a friend through a medieval metropolis on the brink of crisis, armed with only a sword, a gunn, and three bullets per life. They’ll have to fight or fly past their foes to discover the mystery behind Gunn City’s ghostly threat… or battle together with a group of two to four friends in versus mode with improved controls, new levels and new characters. Every decision matters, since one hit is all that separates victory from defeat.
The original Samurai Gunn was prized for its simplicity and depth. Samurai Gunn 2 expands on that depth with a new mechanic that makes every encounter even more exciting. Crush a bullet between your teeth to send yourself flying in a plume of smoke. “Good design means the player always has a meaningful choice to make,” said Beau Blyth. “The game immediately became so much more fun when the gunnpowder dash was added. There’s a Rock-Paper-Scissors effect now. Sword beats Gun beats Dash beats Sword.”
Samurai Gunn 2 will feature Trigger Soul, a full-length graphic novel by acclaimed French comic creator Valentin Seiche in collaboration with PEOW Studio. It will also feature a new soundtrack composed by legendary rapper/producer/poet Adam “Doseone” Drucker (Samurai Gunn, Enter the Gungeon, Gang Beasts).
Samurai Gunn 2 is heading to Nintendo Switch and PC early next year!
KO_OP’s vivid multicolored puzzle adventure game GNOG is out today for PC and Mac, with VR support for Rift and Vive!
GNOG is one of our Double Fine Presents titles; a 3D tactile puzzle game that’s a virtual toy filled with happy, colorful kaleidoscopic secrets. Players explore a series of worlds, each with stunningly vibrant visuals accompanied by entrancing beats from composer Marskye (Boyfriend Dungeon).
Each level takes place inside a uniquely charming and delightful monster head, waiting to be prodded, poked, grabbed, pulled, and flipped around to reveal all the stories and mysteries within. Fill your screen with the vivid world of GNOG on PC or Mac, or get some face-to-face time by immersing yourself in VR. Either way, get ready to turn some heads!
Pick it up today for a 10% discount, and note that GNOG is already available PS4, PSVR and iOS with AR support!
Last night, as part of E3 Coliseum, the original voice cast of Grim Fandango reunited for a live table reading to celebrate the game’s 20th anniversary.
This special one-off event was presented and narrated by Tim, accompanied by music from Peter McConnell and Clint Bajakian, and supported by Jack Black who brought along his very best accents to play various side characters throughout.
It was a truly magical evening which brought together actors who hadn’t all met before, let alone performed together, and felt like a true celebration of a game that is very close to our hearts. We’re incredibly grateful for the opportunity to put this together, and for the support given to us by Geoff Keighley and his team. Thank you!
The whole thing is now available to watch online, and we highly recommend you dive in right away - you don’t want to be late to the poisoning do you?
We’re very happy to announce that we are bringing KIDS into the Double Fine Family!
KIDS is an experimental project about the psychology of the group, allowing players to move with and against crowds until everyone is gone. It’s the second collaboration from Playables; director and animator Michael Frei and game designer Mario von Rickenbach after their award-winning animated short film and short game Plug & Play. It’ll be out later this year for computers and mobile device things!
It’s nearly time for the Game Developers Conference here in San Francisco, and so also time for our GDC edition of Day of the Devs!
This edition is much smaller than the real annual event, a showcase of 10-15 games embedded inside the Moscone Center. We also host a really fun and super casual showcase of the games at the Alamo Drafthouse movie theatre, an event that is open to anyone - no GDC badge required. Tickets for that will be going up soon - probably early next week, so keep your eyes peeled if you’d like to join us!
Check out this 2 Player Productions trailer for the event to get a glimpse at some of games we’ve curated this year, the full lineup is below too!
A Way Out from Hazelight Studios
Dead Static Drive from Team Fanclub
Dreams from Media Molecule
Exo One from Exbleative
Harold Halibut from Slow Bros.
Kids from Playables (First time it’s been playable to the public)
Knights and Bikes from Foam Sword
Mosaic from Krilbite Studio (First time it’s been playable to the public)
Minit from Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann
Noita from Nolla Games (First time it’s been playable to the public)
We were really intrigued by the new Discovery Tour Mode for the latest Assassin’s Creed title, and so have recorded a special episode of Devs Play to examine it. This new mode enables you to explore the beautifully crafted world of Assassin’s Creed: Origins free from the typical gameplay, instead allowing you to soar through the skies as an eagle to visit the in-game locations as a tourist, and see them in a new, more educational light.
Our Office Manager, Monica, takes the reigns of this episode, calling on knowledge from her former life as a student of ancient history to guide us through the game. Joining her is Maxime Durand, Ubisoft’s Production Coordinator and Historical Researcher who is responsible for the historical accuracy of the series, along with Monica’s friend and former colleague Bethany Simpson Ph.D, a lecturer at UCLA who together with Monica helped to excavate Karanis, an archaeological site that is featured in the game.
This is set to be the most educational edition of Devs Play yet, exploring a game mode that takes advantage of all the hard work that gets put into a building a game world of this scale, that often passes us by underappreciated. It’s exciting that something like this could ever see the light of day, and we are excited to explore it. Come and join us on a tour of ancient Egypt!